Showing posts with label peculiar curios. Show all posts
Showing posts with label peculiar curios. Show all posts

Thursday, January 19, 2012

SCP Foundation

Every once in a while, I get the idea in my head that I should do some monster research, that I should go trawling the internet looking for some inspiration for a really over-the-top creepy monster or something. Then I remember that the SCP Foundation exists, except that I can never remember what it's called because "The SCP Foundation" is a terrible fucking title for anything. I keep mixing up the letters. Or including letters that don't exist. Because it doesn't even stand for anything. 

Today on Reddit, someone posted a link to it, and I decided to keep it here, on my blog, for the rest of forever. If you've never taken a look at the SCP Foundation before, it's very cool. Reading over a few of the entries now, I'm a bit taken aback at the amateurishness of the writing, but the idea behind the project is intensely awesome.

Basically: Catalogue a list of monsters from the point of view of the scientists tasked with keeping them safe and safely away from the public. Each entry has an item number, an object class, a list of special containment procedures, and a description of the thing and its abilities. It is written something like a field report, without embelishment or hyperbole. Just "This is the thing. This is what we've observed it doing. Don't touch it with your hand or it will wither your flesh to the shoulder and you'll die from necrosis a week later. Also, it's a five year old girl." 

Saturday, January 29, 2011

Peculiar Curios: Eye of the Storm

As I’m sure you may have guessed, a lot of my creation is driven by the fact that I have certain things happen at my table that make my life slightly more difficult. This would be one of those things. See, I have a couple of arcane classes in my party, and they can be a real bitch to try and deal with sometimes, especially since they’re designed to compliment one another very well. Skull is a lightning-based striker, Frizzle is an area-control wizard, and together they can put the hurt on large groups of bad guys very quickly, from a distance, where I can’t hit them with my paltry villain-powers.
I could change that up, of course, and the Time Mage that I featured in the Bestiary of Badassery on Monday was as pretty solid incarnation of that. Creatures that are very mobile fuck with arcane casters in a big way. It’s hard to run away from a thing that has 12 squares of movement and ranged attacks. The sorceress is definitely the more difficult to challenge; she has built her character on punishing people for hitting her those few times they get the beatings in, and then running the fuck away to the other side of the map (then shooting things with unending bolts of lightning).
So Exalted Iron Skull, Storm Sorceress of the Spine, this one is for you.
Eye of the Storm
Level 18

This banner flies slowly and steadily against the wind, and an eerie calm follows it across the battlefield.
Level 18
85,000 gp
Property (Aura 5) Creatures within the aura take half damage from lightning and thunder attacks that originate from squares outside the aura.
Power (Encounter): Free Action. If you are within an area of effect, that effect ends.
Power (Encounter): Immediate Interrupt. Trigger: You are hit with an attack power with the lightning or thunder keywords. Effect: The creature that made the attack becomes the target for that attack.

Also, if anyone has a really solid template for writing up magic items (because obviously hand-making them sucks… Too much to ask for an “Item Builder?”) I’d love to get my sweaty little mitts on it.

Thursday, January 20, 2011

Peculiar Curios: Chicken Hut

My favorite feature in Dragon Magazine was the Bazaar of the Bizarre. Magic items are one of the things I love most about Dungeons & Dragons, and the distinct lack of kick-ass magic items in D&D 4E makes me pretty sad. Much like I miss the awesome write-ups of monsters from the 3.5 era of D&D, I miss items that have personality and history attached to themimage_thumb[6]. So I’m going to be providing some of that here.

This week’s entry is one of the best-loved inventions from my home campaign. Our first Big Bad, Babagya, was, as mentioned in previous posts, Baba Yaga from Slavic myth. She was a horrifying witch woman who stole babies and ate them, flew in cauldron she rowed through the air with her broomstick, and lived in a hut that walked around on chicken legs. As the campaign progressed and Babagya began to grow away from her source material, the player characters discovered a culture of nomadic dwarves that built houses with chicken feet, and managed to win one of these amazing prizes for themselves. Since then, it has become one of the party’s favorite NPCs as well as one of their favorite items, and I kind of think of it as the mascot for my campaign.

The chicken huts are works of alchemical and magical art. Roughly as intelligent as a four-year-old human, they are capable of independent movement and don’t need to be personally directed to each destination. Simple directions will usually suffice. They allow their tenants to cross huge distances with all of the comforts of home; you can read a book while crossing dozens of miles. They never tire, don’t need to eat or drink, and are happy, willing servants of the people who live within them.

The dwarves that create these marvels have never sold one for money, though they have been known to accept challenges that would reward the winner with such a home. These challenges are never easy, and are almost always skewed in favor of the dwarves. Those few who can claim to have won a chicken hut truly deserve one.

Average Chicken Hut

 

Gargantuan  Vehicle

 

HP 400; Bloodied 200

AC 4; Fortitude 20; Reflex 2; Will 4

Speed 12

 

 

 

Pilot and Crew

As a semi-sentient vehicle, the Chicken Hut does not require a pilot or crew to operate. However, it does need clear and simple instructions to get from one place to another (requiring a DC 15 Diplomacy check).

Load

Fifty medium creatures; forty tons of cargo.

Out of Control

An out of control Chicken Hut bucks and flails about, causing anyone inside it to fall prone unless they make a saving throw every round. After ten rounds, it begins running in a random direction until control is regained.

Floors

An average Chicken Hut consists of a single main floor with a porch. The roof tends to be flat and shingled. A chicken hut is bigger on the inside than it is on the outside. Outside, it appears to be a 4 square by 4 square structure. Inside, it is a comfortable 8 square by 8 square structure.

Chicken Legs

For every ten damage the Chicken Hut takes, its speed is reduced by two squares. When its speed is reduced to zero, it moves randomly, out of control.

Alignment  Unaligned    Languages Dwarven

 

 

My Group’s Chicken Hut

Gargantuan Vehicle

HP 400; Bloodied 200

AC 4; Fortitude 20; Reflex 4; Will 4

Speed 12, fly 8 (clumsy)

 

Pilot and Crew

As a semi-sentient vehicle, the Chicken Hut does not require a pilot or crew to operate. It is smart enough to understand basic directions and get from one place to another without difficulty.

Load

Sixty medium creatures; fifty tons of cargo.

Out of Control

An out of control Chicken Hut on the ground bucks and flails about, causing everyone inside it to fall prone unless they make a saving throw every round. After ten rounds, it begins running in a random direction until control is regained. An out of control Chicken Hut in the air moves in circles at half speed. Each round, it has a 50% chance of descending. It descends 5 squares for the first 10 rounds it is out of control. After 10 rounds, it descends 10 squares per round. An out of control chicken hut that hits the ground after descending more than 20 squares is destroyed.

Floors

The Chicken Hut is a single main floor with a porch. The roof is flat and shingled, with a ballista mounted there. The chicken hut is bigger on the inside than it is on the outside. Outside, it appears to be a 4-square by 4-square structure. Inside, it is a 14-square by 13-square structure. The ballista can be used to make a ranged basic attack with a +1 proficiency bonus, dealing 3d10 damage on a hit.

Chicken Legs

For every ten damage the Chicken Hut takes, its speed is reduced by two squares. When its speed is reduced to zero, it moves randomly, out of control.

Resources

The Chicken Hut never runs out of food or water. Those things are magically created in the larder, pantry and ice cellar. The chicken hut can also create a great variety of objects with various levels of success. The limits of this magic have not been fully explored.

Chicken Wings

For every ten damage the Chicken Hut takes, its fly speed is reduced by two squares. When its fly speed is reduced to zero it starts to fall out of control.

Standard Actions

Claws • At-Will

Attack: +21 vs. AC

Hit: 1d10 + 11 fire damage. On a critical hit, the target also takes 10 ongoing fire damage.

Alignment      Languages Dwarven, Common

 

Picture Jacked from Tumblr, but it doesn’t say from whom.