This was written two years ago, and it wasn’t the thing I was hoping it would be.
So I wrote this. It’s what I was hoping it would be. Having read it over, it feels a lot like what skill challenges were really trying to be.
This was written two years ago, and it wasn’t the thing I was hoping it would be.
So I wrote this. It’s what I was hoping it would be. Having read it over, it feels a lot like what skill challenges were really trying to be.
So, I’ve been pounding my face against the keyboard for the last little bit trying to put together a role-playing game based on Avatar the Last Airbender. There’s a 4E hack for the series, but I don’t think that the D&D treatment really hits on what Avatar was about, so I’ve been trying to mash together a version that hails to some of the better narrative-centric role-playing games of the past little bit.
But, I’ve got writers block, mostly in the sense of “I don’t want to work on this project right now.” And partially because my work doesn’t exist until I show it to you.That’s part of why I started a blog in the first place, was to get writing for an audience instead of just putzing around on a project, not finishing it, and not caring because fuck it, no one was ever going to read it anyway.
So rather than languish in my feelings of “Writing conflict resolution chapters suuuuuuuuuuuuucks,” I decided to write a new game in the meantime. It’s just one of my little one-page role-playing games, and it’s here for your enjoyment. It’s a military-mystery game based on an alternate reality game.
The ARG itself was sort of poorly put together and didn’t make a ton of logical sense, but the people who were invested in it were invested to the hilt. I have some pretty hefty criticisms of it, and those criticisms were eventually responsible for my leaving the game, but this isn’t really the place to air those. In the role-playing game, a United States military operation has recruited civilian help to crack codes and gather intelligence on an important mission. This more-or-less mirrors the ARG (where the role the civilians played was much less clear). There is something crazy going on somewhere in the world, and it’s up to one agent, one strike team and a group of asshats from the internet to stop it.
If you’d like to take a look at the game, you can find it here.
If you’d like to take a look at the source material, you can find most of it here.
If you’d like to take a look at the source material for the source material, you can find it here.
Dire Rat (D) | Level 1 Brute | ||
Medium | XP 100 | ||
Initiative +2 Senses Perception +5; | |||
m | |||
+4 vs AC; 1d6 + 2 damage, and the target contracts filth fever | |||
Alignment Unaligned | Languages — | ||
Skills Stealth +7 | |||
Str 14 (+2) | Dex 15 (+2) | Wis 10 (+0) | |
Con 18 (+4) | Int 3 (–4) | Cha 6 (–2) | |
Giant Rat (G) | Level 1 Minion | ||
Small | XP 25 | ||
Initiative +3 Senses Perception +5; | |||
m | |||
+6 vs AC; 3 damage | |||
Alignment Unaligned | Languages — | ||
Str 12 (+1) | Dex 17 (+3) | Wis 10 (+0) | |
Con 12 (+1) | Int 2 (–4) | Cha 6 (–2) | |
Rat Swarm (S) | Level 2 Skirmisher | ||
Medium | XP 125 | ||
Initiative +6 Senses Perception +6; | |||
m | |||
+6 vs AC; 1d6 + 3 damage, and ongoing 3 damage (save ends) | |||
Alignment Unaligned | Languages — | ||
Str 12 (+2) | Dex 17 (+4) | Wis 10 (+1) | |
Con 12 (+2) | Int 2 (–3) | Cha 9 (+0) | |
Now, this encounter is a lot like this past Wednesday's D&DE: U encounter. There were some rats, and people killed them, and it was good. If you've got a well-balanced party, it isn't a terrifying encounter by any stretch of the imagination, but if your party lacks some form of close blast or burst attacks, the swarm gets very crazy. I took out a player, and another almost bit it. This encounter doesn't have a clay golem thingy making psychic attacks all over the damned place, but that's probably for the best. Being dazed while there's an aura attack running around is no fun at all.
I wish I had some way to rebuild the maps from the Undermountain Map pack here. I can't wait for that functionality on the Adventure Tools package. Instead, I was forced to use Campaign Cartographer 3, which is a lovely program in nearly every way, except that it's damned near impossible to figure out just by winging it. You'd think there would be an easier way to make a fucking map, guys...
In this encounter, the location of the pillars doesn't matter much to the rats. Set them up however you like.The rats aren't really going to use the pillars to their advantage, anyway. They're just going to attack the first thing that looks like something worth eating. Which of course means the creatures that are not covered in plate armor. They'll try and get at the squishy controllers and maybe the strikers first, but they'll change their targets as the marks start to fly.